EBTree32.add

Adds a new node to the tree, automatically inserting it in the correct location to keep the tree sorted.

  1. Node* add(Key key)
    class EBTree32(bool signed = false)
    add
    out (node_out) { assert (node_out !is null); }
  2. Node* add(Dual16Key key)
  3. Node* add(Dual16Key key)

Parameters

key Key

key of node to add

Return Value

Type: Node*

pointer to the newly added node

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